3D modelling creating a barrell

During the lesson we were talked through how to make a barrel step by step. This was very helpful in the fact that I learnt how to extrude certain parts of the barrel and how to inset. To improve in the future i could learn how to put cracks in the barrel and eventually texture it.barrel 3ds max.PNG


3D modelling: Woodgrain texture

I had to produce a woodgrain texture for my crate This is what I had come up with in order to texture the crate. From this I have learnt how to draw wooden textures, also how to apply them to different objects within 3ds max. screen-shot-2016-11-16-at-18-07-01

2D animated sprites.

We had to create a series of sprites in which all have a ‘carnival’ theme. Where is the carnival theme in this you ask? This a juggling ball in which is used as an act at most carnivals and is a way to entertain people. The way in which im going to implement this in my work is to put this in my Pong game and have the ball to spin and change directions when it collides with a ‘bat’.


2D art – designing characters for an 18 + and for people under 12.

I made some carnival characters for 18+ and for people under 12. I used certain techniques to make it clear what audience the characters for. For example big head and big eyes and a big head makes the characters look funny. The over 18 characters have sharp teeth and small eyes in which especially to people under 12 would look extremely scary.

From this I have learnt how to draw characters for different age groups and how to make them look scary for 18+ and how to make them look not scary for the under 12 audience.

15060219_1165224406865570_833875407_oThis is what I used as my reference materials.

Presenting Artwork

Layout –  Consistant layout.

Background colour – Make sure that you drawing or sketch that you have made stands out from the background and does not blend in, in any way.

Margins – Make sure that you keep drawing or sketches a certain distance from each other and also make sure that you don’t make them really close to the edge.

Size and resolution – Make the resolution consistant and hand in work in the size of A3 and 300 dpi.

Text, titles and fonts – Keep to fonts that are simple and match you theme. Make you fonts simple colours as well, such as black and white.

Focal point – You must identify the focal point of an image and make it very colourful and eye catching.

Try and label your work descriptively and add detail. when you label make sure you make it obvious about what part of the drawing that you are talking about.

Colour combinations – Stick to 3 colours to start with.

Presentaion settings – 

  • Create an A3 page, preferably landscape.
  • Add a title.
  • Choose a simple background colour based on the artwork.
  • open up the files to be included and place them in the document.
  • Try out different layouts and remember to add appropriate margins.
  • Now clean up the artwork and display professionally.

    We were given a task to make they layout of the work more professional and make it look neater and better. The picture on the left was before and the picture on the right was after.

2d Animation

Today we learnt how to make a GIF using 14 different sprites. It is a singular graphical image in which is added to part of a scene to make it look included. Sprite images are used in order to speed up displaying images to the screen. The sprites change in quick succession to give off the illusion of movement.

Overall this lesson was very helpful in helping us how to make our own animated sprites and GIF’s. I can now use my knowledge from what I have learnt to make GIF’s or animations of my ownbird-gif-for-blogloading-circle

2D Level design

In this lesson we were asked to make a platform game and to design one using your own knowledge and what it would look like.

I used reference material, for example I made some pipes which are from Mario but I changed the design to make them look unique.

Overall this lesson was very helpful in the fact that I was able to make my own platform game and make some tile sets in which go with the game itself.

2D Digital art

duckIn this lesson we had to come up with a 2D digital art drawing using graphics tablets. I had come up with drawing a duck as you as they are associated with the carnival theme. You usually see ducks as moving targets as part of a throwing game this is where i got the duck idea from. Another idea sparked up and this is when you get people juggling with fire. i attempted to combine the two ideas making a carnival duck with fire patterns integrated into the side of the duck.

Overall this task was very helpful in the fact of coming up with different carnival characters. and learning how to sketch things out and colour with a graphics tablet.

Programming, Making my own psuedocode and flow charts

I created my own simple flow chart for a game of pong based on my own knowledge. This lesson helped me understand further the basics of the shapes and their meanings as part of the flow chart. During this lesson I also created psuedocode in which is writing the game in code very simply but making sure you have as many steps in there as possible.

In conclusion from this I have learned how to make basic flow charts and basic psuedocode. In my own time I can learn how to make more complex flow diagrams and psuedocode, this could be by adding different shapes in which I do not know the meaning of and adding more complex steps to the psuedocode.

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2D Pixel art

In 2D art we were told to make our own sword using pixels and using the reference (shown on the right) from this and my own knowledge from other games, I was able to come up with my own version of a sword (on the right)

From this I had learnt how to make a basic sword and how to shade a blade correctly to almost show what it would be like if a light was shining against it.