Colours and how they relate to different audiences:



Game theory: Studio structure

Studio structure –

Hierarchy:  Hierarchy is when you have different people within the company and they all have different

Flat: This is where they all get treated the same and everyone is of equal reliability, one job is not more important than another.

Studio structure:

I have chosen a hierarchy structure; this is because people who do full time have the more important jobs.

Pros of Hierarchical:

That you have a lot of different employees, because of this it means that you are able to get a lot of work done faster. You would usually have specific people in which are specialised in an area so if someone gets stuck there is nothing to worry about.

Cons of Hierarchical:

Some cons of Hierarchical is that there is a lot of completion and you have to try and do better work or better than a lot of people, though this does mean that the people who get the job must be very good in the area that they work in. Also the fact that communication can be very difficult at times, this is because there are so many people and if you are trying to get the word across about something to everyone at once this can be very hard.

Pros of a Flat studio structure: Some of the pros for this can be that because there are less people this means that communication will be easy and this will lead to less mistakes on a project. This is also very good for the company because they don’t have to pay as many people as they would have to if they had a Hierarchical structure.

Cons of a Flat studio structure is that because of having less amount of employee’s different roles would then have to be shared because it would be extremely bad if they were to fall behind in certain areas. Another con is that projects take much longer to complete and this is simply because of the fact that you have less people then having a Hierarchical structure.

In conclusion I would use the Hierarchical studio structure, this is because of the fact that, even though you have more people to pay and the communication can at times be a bit dull, you can work on much bigger and larger tasks in which creates a much bigger income for your company also that fact that communication and other things that go wrong can be worked on and improved. In turn makes this, personally, much better than having a flat studio structure.

I made this logo as part of this lesson, this is one of the first times on the course that I was able mess around with Adobe fireworks.covert games logo.fw.png

Unity vs Unreal engine 4 or UE4

Unity vs Unreal Engine 4:

Basics – Unity is by far a more popular game engine then UE4 we know this because according to the web 47% of people choose Unity if they were to create a game, whilst only 13% of people use UE4 to create a game.

Price – With unity you are able to download a personal use version in which you are not to be allowed to profit off of and people mostly use this in order to complete school work, basically in education. Although you can get a professional version of unity in which is better because the personal version is missing a lot of vital tools that the pro version has. Unity pro to purchase outright costs $1500 or $75 a month which is quite a lot of money and to be able to afford this you need to be having a good income. Unreal engine for or UE4 cannot be downloaded for free and would cost you $19 a month. But that was only for the year early 2015 and before. Now you can download it for free. Although this does come at a cost, what the cost you may ask? The cost of this is that if you make a successful game in which makes a lot of money UE4 demand that they take 5% of all the profit that is made from the game all on good terms. But this is only after your product makes $3000 dollars at least.

Learning – Due to many people using both engines in order to create games, when you get stuck you would usually search up on the web to find out what you have done wrong. UE4 explains how to do things using screenshots in which is usually good for the reader to understand. Whilst Unity have very good documents but they do not have screenshots and at times can be very hard to understand, but to replace the screenshots they have YouTube videos dedicated for no matter what skill level you have. These videos are very clear and are made at a pace in which you can work alongside.

Platform – UE4 can run on all of the major platforms such as PS4, Xbox One, Mac, IOS, Android and Linux (there are a few more). But Unity can run on all of these platforms and a lot more, and when I say a lot I mean it. Almost every single platform that can be played on today can be made in unity. This is one of the biggest reasons why more people make games in Unity instead of UE4. A blatant example of this is if you wanted to make a game for Wii U in which is the latest Nintendo console in which millions of people own, you are not able to use UE4 because they can’t run on this platform and this is where Unity shines.

Ease of use – Unity is much easier to use then UE4 simply because of the fact that all of the areas such as the ‘hierarchy’ and the ‘inspector’ tabs are clearly laid out and someone could jump into making a game really quickly with not knowing where anything is. Whilst UE4 on the other hand can be fairly confusing at times especially in the fact that you have 5 different things in which are surrounding your viewport and it can be especially hard at time to know where the ‘modes’ or ‘world outliner’ tab is because you are not really sure what you are looking for on the screen when someone gives you these terms. The upside to this is when you do finally understand where everything is and how to use it you will be able to jump right into a game just like you do when using unity.

Conclusion – To conclude on such an interesting subject I must first start on saying that Unity is a much better engine then UE4 based on these simple decisions… Firstly the fact that it is much more simple to get that hang of and learn where things are. But the most important reason is because of the fact that you have a wider range of platforms you can make games on. This makes life easier for the user and makes the market much, much wider.

Collect research on violence, equality and diversity, and the representation of minorities (gender, sexuality and ethnicity) within video games.

Here I have discussed and evaluated my opinions of each section (minorities, sexuality, violence, equality and diversity). for each i had to come up with different ways in which they are showed in games, i found this very helpful and can use this for further research.

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